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- Sam & Max Hit the Road Complete Walkthrough/Solution.
- By CHOOK...
- This solution is one part of three walkthroughs from my Lucasarts Game
- Solutions. Apart from this solution, i have also made Full Throtle,
- and The Dig Walkthroughs...
- Mail me at huoncan@southcom.com.au with anything you think is
- important. And lastly enjoy the game...
-
- THE OFFICE
-
- Watch the introduction and, once in the office, have a look around for
- fun - but what you need is the money in the mouse hole at the top (use
- the "hand" icon) and a bulb in a room to the bottom right hand corner
- of the screen. Use the answering machine next to the phone to get a
- message.
-
- Go outside and use Max on the cat to get your orders. Again, you can
- look around for fun, but there is nothing else to do here save use the
- car. This puts you on the map screen.
-
- SNUCKEY'S
-
- Go to the nearest Snuckey's. Get a papercup laying around outside, go
- in, buy the box of candies (i.e., hand it to the assistant). Max will
- want to go to the bathroom, so talk to the assistant about that. As
- soon as Max leaves and you stop talking, go outside - when Max returns
- talk to him and suggest you retain the file which is attached to the
- key.
-
- THE CARNIVAL
-
- You can now use the car to get to the Kushman Brother's Carnival.
- Watch what happens when you arrive; then, attempt to enter the main
- tent. Hand your orders from the Chief to the fire-breather and he'll
- let you in. Here, talk to the Kushman Brothers to find out what gives.
- They will give you a day pass to go on all the rides. Before you leave
- this tent, pick up the Bigfoot hairs near the melting ice block and
- then the jar with the hand. Exit up.
-
- Walk into the small tent and have a look around. Take the magnifying
- lens and play Wak-A-Rat (now, THAT was fun!); you should have no to
- trouble winning a price. Use this with the bulb to get a flashlight.
- Go to the left of this tent and talk to the guy in charge of the Cone
- of Tragedy. Have a ride in that and you will lose all your belongings
- - talk to the guy again and he will give you a Lost Property ticket.
- Go to the right of the Wak-a-Rat tent and you will find the Lost &
- Found, which is to the right of the main tent. Here you will get all
- your stuff plus a magnet - look into your inventory box.
-
- Now you have to go to the Tunnel of Love, which is on the other side
- of the main tent and which you can reach by walking left from the Cone
- of Tragedy. Use the swan to travel inside and use the flashlight
- immediately, on the spaces between the tableaux, until you spot a
- fusebox. Use Max on it and you will alight on a "Henry VIII" tableau.
- Pull the king's beard to get the door open.
-
- Go inside and talk to the Mole man to get a lot of information and
- also the key (?!) to Trixie's caravan... if you hand him the candy.
- When you've finished with him, flip the switch on your way out so that
- you can ride the swan back to the entrance.
-
- Go to the caravan and get it open; look around and you will find a
- scorecard from Gator Golf inside the wardrobe and a suit inside a box.
- Get them both, go out and leave the Carnival by using the car.
-
- First go to the World of Fish, which should have appeared on the map.
- Just grab a bucket full of fish near the stand. Use the car go get at
- the map and this time travel to...
-
- GATOR GOLF
-
- Walk to the left and get a broken ball retriever from the rubbish bin.
- Talk to the guy behind the counter. Now head for the golf area. Watch
- what happens here. When you are left to your own devices, you have to
- rescue Max.
-
- Use the fish instead of the golf balls to play the game. It starts
- when you pick up a club. You could instead have a bit of fun dunking
- Max (you aim a ball at the target on his cage), but what you are
- aiming to do is to group the alligators in a straight line between you
- and Max. You do this by getting them to swim to the fish you are going
- to hit to them - so place the flag where you wish each alligator's
- head to be and swing. One by one you should get them into position -
- it can be a little annoying but persevere. Once they are all aligned,
- Sam will automatically run across to Max.
-
- Here, open the cage to let Max out, who should have collected some
- hair. Open the door at the base of the cage to get a Sno Globe from
- the Mystery Vortex. Now you can leave and go to the nearest Snuckey's.
- Ask the assistant to open the jar with the hand inside - he will do so
- and then you can make your way to...
-
- THE WORLD'S LARGEST BALL OF TWINE
-
- Go straight to the Museum and do a spot of investigating and talking
- (note the fish/fishbones raining outside the window). Use the hand
- from the jar on the broken ball retriever and the magnet on that
- combination. Now use the whole thing on the base of the ball which you
- will see inside the Museum. Plunging this instrument in, you will
- retrieve a Mood ring.
-
- Now you can leave the Museum and go to the cable car - use it to get
- up to the Restaurant. Note the loose bit of string and the fact that
- you can't get at it. Enter the Restaurant and chat to the mechanic.
- You should get a bent spanner. Have a look around and leave. Go to...
-
- THE WORLD OF FISH
-
- Walk to the left of the fisherman and use the spanner on the tube
- below the large fish standing in the water. Take Max and just watch
- what happens. At the end of the sequence you'll be up at the right
- side of the restaurant - use Max on the ball to get a length of twine.
- Now you can leave and go to...
-
- THE MYSTERY VORTEX
-
- Have a good look around and enter the cave. Inside, make for the steps
- and use the mirror to enter it. You will see two enormous magnets and,
- if you walk right, another one. What happens is that, by throwing the
- switches of the different magnets in divers combinations, the
- characters change colour. This enables them to enter different sized
- doors - in this case, I needed them red to get them through the red
- door, so I kept trying all the switches till they changed to that
- colour.
-
- Through this you will find Shuv-Oohl. Talk to him and give him the
- Mood ring. He will give you some information and also some magic
- powder. You can leave and go to the right of the mirror and exit top.
- You will enter an upside-down room. Right now, all you need to do here
- is to talk to the lady and grab the hair by the molten ice. You can
- leave and return to the Restaurant.
-
- Here, grab the two cables near the lift and use them on the binoculars
- to the right. Use the magnifying glass on the binoculars. Now use them
- and look until you see a rock. At this point, stop the binoculars (the
- indicator under the glasses should be upright - use either of the
- mouse buttons to get it to that position). Again, a bit tricky but it
- can be done. Leave and make directly for...
-
- FROG ROCK
-
- As per instructions, place the three bunches of hair you've collected
- on the rock and then the magic powder on them. Watch what happens. Go
- now to...
-
- BUMPUSVILLE
-
- Enter the building and head to the right. Following this direction,
- enter the room up to see what it contains, then go out and into the
- room to the right, note the wig, climb up the car stairs and get a
- pillow. Use the ball retriever to get a book from the shelves over the
- door. This book enables you to fix a cleaning robot you will have
- spotted around. Find the robot by the entrance of the house and use
- it. You will see a diagram of wires and rooms. Basically, you want to
- get the guy guarding the virtual machine out of there. So, pull all
- the wires out then plug in the wire for the room to the left of the
- diagram.
-
- Once you have done, the robot buzzes off there and triggers an alarm -
- you should see Lee Harvey running left, so you can now safely enter
- the room with the virtual machine and use it. Pull the sword out of
- the stone and use it on the dragon when it appears. You should get a
- key.
-
- The Virtual dream over, go to the room to the left of the entrance -
- watch and listen and, at the end, use the key on the contraption to
- the right of the door. This will free Bruno and Trixie. Watch some
- more. Now leave through the door and be sure to pick up the John Muir
- portrait outside this room. Make for the car and, on the map,
- choose...
-
- THE JUNGLE INN
-
- Go inside and talk to Evelyn Morrison at the counter. At the end, she
- will give you a heap of leaflets. Look at them and new locations will
- appear on the map. Leave for now and go to...
-
- THE VEGETABLE WORLD
-
- Advance to the right, talk to the lady, give her the John Muir
- picture. Pick up a gourd from the box to the right. Go back to
- Bumpusville.
-
- Here, go to the room with the wig and use the gourd with it, so that
- you can take the wig. Now we can go to...
-
- DINO BUNGEE
-
- Have a look around and go to the place where you can do some bungee
- jumping. After talking to the girl in charge, you'll change behind the
- screens and you can then use the elastic to the right to jump. Use the
- ball retriever with the papercup to collect some tar. Now go to the
- animals.
-
- Use Max on the hairy mammoth and he will get some hair. Turn to the
- mechanical T-Rex and press the button on the speaker to get him to
- talk. Do so several times till his mouth is briefly stuck open - use
- the length of twine on it and then Max on the twine. This will cause
- you to obtain a tooth. Back at the...
-
- JUNGLE INN
-
- Give the file to the Bigfoot standing by the door. Use the suit, hair,
- tar and wig to get a Bigfoot costume. Use it to get to the party
- (actually, Sam and Max enter the phone box to change and emerge
- dressed as a Bigfoot. Just go through the door).
-
- Here, the main thing is to get the wine bottle; but you can talk,
- listen and watch as much as you like. When you've done, exit top left,
- i.e., the other side of the stage. It is extremely difficult to get
- the two characters through this door, but you must do it.
-
- Once through, get the icepick to the left of the freezer. Watch what
- happens - the disguise comes off revealing your identity. When the two
- guys are in the freezer, talk to Max, who will lock them in.
-
- THE FINAL PREPARATIONS
-
- Leave and go to the Vegetable World to collect the John Muir-shaped
- gourd. Go to the Restaurant and give the icepick to the mechanic, who
- will turn it into a corkscrew. Use this on the bottle of wine to
- retrieve the cork. You can now go to the upside-down room in the
- Mystery Vortex and use the Mini Vortex machine. Once inside, use the
- Sno Globe on the machine and it will suck up the vortex. Outside the
- machine, use the cork on the Sno Globe to trap the vortex in it.
-
- FINALE
-
- Once more, back to the Jungle Inn. Go into the party, up left and up.
- You should see four totem poles. Talk to the Bigfoot. Go up and meet
- the chief. Talk to him and give him the Sno Globe, the tooth, the John
- Muir gourd and the pillow. This will cause the totem poles to
- disappear one by one and make all matters right. The End. Honestly.
-
- Watch the credits and play the final minigame.
-
- By CHOOK
-
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